How to Play CookieRun: Braverse

How to Play CookieRun: Braverse

New to CookieRun: Braverse? Good news, it's not hard to learn. You'll probably get it after one or two games. We'll go through everything you need to play your first one. The basic idea You and your opponent each have up to two Cookies out at a time. You attack each other's Cookies, and when a Cookie runs out of HP, it goes to its owner's Break Area. Once the Cookies in someone's Break Area add up to Lv 10, they lose. That's really it. Everything else is details. What you need A 60-card deck (a starter deck is perfect for this), a friend and about 20 to 30 minutes. There's also an Extra Deck for special EXTRA Cookies, but you can skip that for now. The cards Cookies are your fighters. Each one has a level (1, 2 or 3), HP and attacks. FLIP cards are special. They trigger when they get flipped over as HP. We'll explain that in a bit, because it's the coolest part of the game. Items are played on your turn for an effect, like damage or drawing cards. Traps are played on your opponent's turn, when they attack you. Stages stay on the board and give you an ongoing effect. You can only have one out at a time. Where everything goes Your Battle Area holds your Cookies in play, up to 2. Your Support Area holds the cards you use to pay for things. Your Break Area is where your knocked-out Cookies go, and that's what your opponent is trying to fill. Used cards go to your Trash . Setting up Shuffle and decide who goes first. Draw 6. You can mulligan once if you don't like your hand. If you don't have any Cookies, you have to keep mulliganing until you do. Both of you put a Cookie face down, then flip them at the same time. Give your Cookie its HP. Take cards from the top of your deck equal to its HP and put them face down under it. HP and FLIP cards This is the part that makes Braverse different. A Cookie's HP isn't a number. It's a little stack of face-down cards from your deck. When your Cookie takes damage, you flip that many HP cards and send them to your Trash. If one of them is a FLIP card, its effect goes off right away, for free. So getting hit isn't all bad. That's why good decks pack as many FLIP cards as they can. When a Cookie runs out of HP cards, it's knocked out and goes to the Break Area. What you do on your turn Stand your rested cards back up. Draw 2. If you're going first, you skip this on your first turn. Put one card from your hand into your Support Area. Do this almost every turn, it's the only way to get more resources. Do your stuff: play Cookies (and give them HP), use Items, play a Stage and attack, in whatever order you want. End your turn. Attacking Pick one of your Cookies and one of its attacks. Pay the cost by resting Support cards of the right color, and rest your Cookie too. Then pick which of their Cookies you're hitting. Before the damage goes through, your opponent can use a Trap if they can pay for it. Then the damage happens, they flip that many HP cards, and any FLIPs go off. The player going first can't attack on their first turn. How you win You win when the Cookies in your opponent's Break Area add up to Lv 10 or more. You also win if their Battle Area is empty and they don't have a Cookie in hand to put there. This is why Lv 3 Cookies are a bit risky. They're strong, but if one gets knocked out, that's 3 of the 10 levels right there. What if my deck runs out? You don't lose right away. Take a Cookie from your Trash, put it in your Break Area, and shuffle the rest of your Trash back in as your new deck. If there's no Cookie in your Trash to do that, you lose. So running out still hurts. A few tips for your first games Add a Support card every turn. Falling behind on resources is probably the most common way new players lose. Try to keep two Cookies out. If you only have one and it gets knocked out with no Cookie in hand, the game's over. Leave something open on your opponent's turn. A Trap you can't pay for doesn't help you. Before you attack, check both Break Areas. Knowing who's closer to 10 tells you whether to push or play it safe. What's next? Grab a starter deck in a color you like and just play. Once you want to make it your own, check out our deck building guide and staples guide . If you need products, email us at support@hobbycollect.co . (This covers the basics. If you're heading to a tournament, give the official rulebook a read too.)

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