CookieRun: Braverse Deck Building Guide

CookieRun: Braverse is one of those games that's easy to pick up and takes a while to get good at. Most of that comes down to how you build. This is how we put a deck together, start to finish. Quick rules first Your deck is exactly 60 cards: Cookies, Items, Traps and Stages. You need at least one Cookie, but you'll want a lot more than that. You can run up to 4 copies of a card, and up to 16 FLIP cards total. There's also an Extra Deck of up to 6 cards for EXTRA Cookies. It's optional, and you can ignore it for your first deck. There's no color limit, but you pay costs with matching colors in your Support Area, and that area only grows by one card a turn. So every extra color makes your deck a little less consistent. Most decks stick to one. 1. Pick your color In Braverse, every color plays really differently, so picking a color is pretty much picking how you want to win. Here's what each one does and who it's built around: Color How it plays Build around Red Aggro. Hit early, hit hard, end it before they set up. Hollyberry, Burning Spice, Fire Spirit Yellow Control. Slow down their attacks and keep bringing your big Cookies back. Golden Cheese, Eternal Sugar, Millennial Tree Green Build a big Support Area fast, then cash it in with Items and Traps. Mystic Flour, Choco Drizzle, Wind Archer Blue Draw a ton and bounce their Cookies back to their hand. Pure Vanilla, Shadow Milk, Sea Fairy Purple Fill up both players' Trash, then use it against them. Silent Salt, Dark Cacao, Moonlight Black Sacrifice your Dough Cookies to bring out Dark Enchantress early, then Awaken her. Dark Enchantress If you want something easy to build, Black is a great pick right now. Almost all of it comes from one set, The Dark Enchantress War (BS11), so the list pretty much builds itself. Max out Mold Dough, Pom-pom Dough and Venom Dough, add Licorice and Pomegranate, and run Dark Enchantress's Castle as your Stage. Also, Cookies you sacrifice for Special Play go to your Trash instead of your Break Area, so they don't give your opponent any levels. There are also Pure cards that fit in any deck. White Lily Cookie is the big one, since she can bring out Avatar of Destiny from your Extra Deck early. 2. Lock in your FLIPs We always do FLIPs first because it's the easiest part. Run 14 to 16. They trigger whenever your opponent damages you, so you're basically getting free stuff on their turn. Pick the ones in your color that help your plan. 3. Add 10 to 12 Traps Traps are how you fight back on your opponent's turn. You use them when they declare an attack, paid from your Support Area. With 10 to 12 in the deck, you'll usually have one when you need it. 4. Add a few Items Items are played on your own turn, for things like removal or drawing cards. You only need 2 to 6. Pick the ones that fit your plan best. 5. Maybe a Stage A Stage sits on the board and gives you an ongoing effect, and you can only have one out at a time. Plenty of good decks don't run any. Only add one if your deck really uses it, like Black with Dark Enchantress's Castle. 6. Fill the rest with Cookies Everything left goes to Cookies that help your plan. Start with the ones from the table above, then add others that do the same job. Watch your levels. Lv 1 and 2 Cookies hold the board early, and Lv 3s are what actually win games. But every Lv 3 that gets knocked out gives your opponent 3 of the 10 levels they need, so don't go overboard. If you want numbers to start from, this is roughly how most of our lists end up: Card type How many FLIP cards 14 to 16 Traps 10 to 12 Items 2 to 6 Stage 0 to 2 Cookies the rest, around 24 to 34 Mistakes we see a lot Too many Lv 3s. They look great, but a hand full of them does nothing early, and each one that breaks is 3 levels for your opponent. Skipping FLIPs. They're free value every time you get hit. Don't leave those slots empty. Splashing a color you can't pay for. Your Support Area grows slowly, and a card you can't pay for is a dead card. Not testing. Play at least five games before you start swapping things. Sites like cookierift.com help you see how your deck is actually doing. Just starting out? Grab a starter deck in the color you like and play it as is for a while. Once you know what it's missing, swap in singles one slot at a time. If you need staples, check out our staples guide , and you can find CookieRun: Braverse singles at Hobby Collect.